MEGGD Scripts

MEGGD ScriptBlox Profile
New Script!
New Update
Fixed
Ability Wars Script Image

Ability Wars

local Players = game:GetService("Players")

local player = Players.LocalPlayer
local workspace = workspace

local candyCornObjects = {}
local candyBowlObjects = {}
local lastScanTime = 0

local function scanWorkspace()
    table.clear(candyCornObjects)
    table.clear(candyBowlObjects)
    
    local children = workspace:GetChildren()
    local childCount = #children
    
    for i = 1, childCount do
        local object = children[i]
        
        if object:IsA("Model") then
            if object.Name == "Candy Corn" then
                local primaryPart = object.PrimaryPart or object:FindFirstChildWhichIsA("BasePart")
                if primaryPart then
                    local touchTransmitter = primaryPart:FindFirstChildOfClass("TouchTransmitter")
                    if touchTransmitter then
                        candyCornObjects[#candyCornObjects + 1] = {part = primaryPart, transmitter = touchTransmitter}
                    end
                end
            elseif object.Name == "Candy Bowl" then
                local primaryPart = object.PrimaryPart or object:FindFirstChildWhichIsA("BasePart")
                if primaryPart then
                    local touchTransmitter = primaryPart:FindFirstChildOfClass("TouchTransmitter")
                    if touchTransmitter then
                        candyBowlObjects[#candyBowlObjects + 1] = {part = primaryPart, transmitter = touchTransmitter}
                    end
                end
            end
        end
    end
end

scanWorkspace()

workspace.ChildAdded:Connect(function(object)
    if object:IsA("Model") then
        task.wait(0.05)
        local primaryPart = object.PrimaryPart or object:FindFirstChildWhichIsA("BasePart")
        if primaryPart then
            local touchTransmitter = primaryPart:FindFirstChildOfClass("TouchTransmitter")
            if touchTransmitter then
                if object.Name == "Candy Corn" then
                    candyCornObjects[#candyCornObjects + 1] = {part = primaryPart, transmitter = touchTransmitter}
                elseif object.Name == "Candy Bowl" then
                    candyBowlObjects[#candyBowlObjects + 1] = {part = primaryPart, transmitter = touchTransmitter}
                end
            end
        end
    end
end)

local function collectCandy(candyData)
    local character = player.Character
    if not character then
        return
    end
    
    local humanoidRootPart = character:FindFirstChild("HumanoidRootPart")
    if not humanoidRootPart then
        return
    end
    
    if candyData and candyData.part and candyData.part.Parent and candyData.transmitter then
        if firetouchinterest then
            firetouchinterest(humanoidRootPart, candyData.transmitter.Parent, 0)
            task.wait(0.01)
            firetouchinterest(humanoidRootPart, candyData.transmitter.Parent, 1)
        end
    end
end

local cornIndex = 1
local bowlIndex = 1
local lastCornTime = 0
local lastBowlTime = 0

local function collectCandies()
    local currentTime = tick()
    
    if currentTime - lastScanTime >= 0.3 then
        lastScanTime = currentTime
        scanWorkspace()
    end
    
    local cornDelay = 0.55
    local bowlDelay = 0.55
    
    if currentTime - lastCornTime >= cornDelay and #candyCornObjects > 0 then
        if cornIndex > #candyCornObjects then
            cornIndex = 1
        end
        
        local candy = candyCornObjects[cornIndex]
        collectCandy(candy)
        table.remove(candyCornObjects, cornIndex)
        lastCornTime = currentTime
    end
    
    if currentTime - lastBowlTime >= bowlDelay and #candyBowlObjects > 0 then
        if bowlIndex > #candyBowlObjects then
            bowlIndex = 1
        end
        
        local candy = candyBowlObjects[bowlIndex]
        collectCandy(candy)
        table.remove(candyBowlObjects, bowlIndex)
        lastBowlTime = currentTime
    end
end

while true do
    collectCandies()
    task.wait(0.55)
end

Information (Ability Wars)

Collects all the candies on the map(wait until the candies appear).

New Update
Fixed
Anti-Kick Script Image

Anti-Kick

loadstring(game:HttpGet('https://raw.githubusercontent.com/SUUUUUS00000/BEST-ANTI-KICK/refs/heads/main/BEST%20ANTI-KICK'))()

Information (Anti-Kick)

This script blocks all types of kicks and bypasses Adonis Kick.

Update Log (Anti-Kick)

  • Added: Blocking of RemoteEvent Kick
New Script!
New Update
Fixed
FPS BOOSTER V2 Script Image

FPS BOOSTER V2

loadstring(game:HttpGet("https://raw.githubusercontent.com/SpecialAkk/BEST-FPS-BOOSTER-V2/refs/heads/main/Files%20Best%20Fps%20Booster%20V2", true))()

Information (FPS BOOSTER V2)

This is the best FPS booster in V2 that minimized lag. It works better than the first version.

New Script!
New Update
Fixed
HitBox Script Image

HitBox

_G.HeadSize = 35
_G.Disabled = true

game:GetService('RunService').RenderStepped:connect(function()
if _G.Disabled then
for i,v in next, game:GetService('Players'):GetPlayers() do
if v.Name ~= game:GetService('Players').LocalPlayer.Name then
pcall(function()
v.Character.HumanoidRootPart.Size = Vector3.new(_G.HeadSize,_G.HeadSize,_G.HeadSize)
v.Character.HumanoidRootPart.Transparency = 1
v.Character.HumanoidRootPart.BrickColor = BrickColor.new("Really blue")
v.Character.HumanoidRootPart.Material = "Neon"
v.Character.HumanoidRootPart.CanCollide = false
end)
end
end
end
end)

Information (HitBox)

Just increases the player's HitBox, pretty simple script

New Update
Fixed
FPS Booster Script Image

Fps Booster

loadstring(game:HttpGet("https://raw.githubusercontent.com/SUUUUUS00000/Best-Fps-Booster/refs/heads/main/Best%20Fps%20Booster", true))()

Update Log (Fps Booster)

  • Update V1
    • Accelerated work script
    • Code optimized
    • Added new FPS boosting features
  • Update V2
    • Reduced checks so that the script itself does not produce logs
    • Added game optimization features
    • The script has been partially optimized
    • Removed some functions that produce lags
  • Update V3
    • Added "RenderFidelity" function to optimize complex effects suchs as "Tessellation"
    • Some functions have been fixed
    • Added a new way to gradually optimize the game when there are lags
  • Update V4
    • Removed functions that could reduce FPS
    • Some parts of the code have been fixed
  • Update V5
    • Added "Z._M14" function to clean garbage
    • Improved game optimization
  • Update V6
    • Optimization
  • Update V7
    • Improved Z._M1 function
    • Improved Z._M6 function
    • Added _M10 function for smoothness
    • Improved Z._M8 function to better support different effects
  • Update V8
    • Removed Z._scriptManager function
    • Removed Z._M10 function
    • Improved Z._clientInterpolator function
    • Improved Z._M9 function
    • Improved Z._M8 function
    • Improved Z._M7 function
    • Improved Z._M6 function
    • Improved Z._M1 core function
    • Improved Z._M14 function
    • Improved Z._M13 function
    • Improved Z._M2 function
    • Improved Z._memoryManager function
  • Update V9
    • Improved functions
    • Optimized Z._M5 function
    • Improved Z._M2 function
    • Improved Z._memoryManager function
    • Improved Z._clientInterpolator function
    • Improved Z._M4 function
    • Improved Z._M1 core function
    • Added Z._M11 function
    • Improved Z._M6 function
    • Improved Z._M8 function
    • Improved Z._M7 function
    • Improved Z._M9 function
    • Added Z. _M12 function
  • Update V10
    • Improved Z._M9 function
    • Improved Z._M5 function
    • Improved Z._M12 function
    • Improved Z._M13 function
    • Changed Z._M12 function
    • Added Z._M12:f3 function
    • Added Z._M9:f2 function
    • Added Z._M5:f2 function
    • Added Z._M5:f1 function
    • Added Z._M4 function
    • Added Z._M6:f2 function
    • Added Z._M7:f2 function
    • Added Z._M9:f2 function
    • Added Z._M9:f1 function
    • Added Z._M4:f1 function
    • Added _M15 function
    • Added Z._M1:f1 function
    • Added Z._M13:f2 function
    • Improved Z._M13 function
  • Update V11
    • Improved stability
    • The code has been slightly modified
New Script!
New Update
Fixed
Unknown Battle Simulator Script Image

Unknown Battle Simulator

loadstring(game:HttpGet("https://raw.githubusercontent.com/SUUUUUS00000/All-special-characters-unlocked/refs/heads/main/All%20special%20characters%20unlocked", true))()

Information (Unknown Battle Simulator)

Unlocked all characters even gamepasses in the game "Unknown Battle Simulator"