New Script!
New Update
Fixed
Ability Wars
local Players = game:GetService("Players")
local player = Players.LocalPlayer
local workspace = workspace
local candyCornObjects = {}
local candyBowlObjects = {}
local lastScanTime = 0
local function scanWorkspace()
table.clear(candyCornObjects)
table.clear(candyBowlObjects)
local children = workspace:GetChildren()
local childCount = #children
for i = 1, childCount do
local object = children[i]
if object:IsA("Model") then
if object.Name == "Candy Corn" then
local primaryPart = object.PrimaryPart or object:FindFirstChildWhichIsA("BasePart")
if primaryPart then
local touchTransmitter = primaryPart:FindFirstChildOfClass("TouchTransmitter")
if touchTransmitter then
candyCornObjects[#candyCornObjects + 1] = {part = primaryPart, transmitter = touchTransmitter}
end
end
elseif object.Name == "Candy Bowl" then
local primaryPart = object.PrimaryPart or object:FindFirstChildWhichIsA("BasePart")
if primaryPart then
local touchTransmitter = primaryPart:FindFirstChildOfClass("TouchTransmitter")
if touchTransmitter then
candyBowlObjects[#candyBowlObjects + 1] = {part = primaryPart, transmitter = touchTransmitter}
end
end
end
end
end
end
scanWorkspace()
workspace.ChildAdded:Connect(function(object)
if object:IsA("Model") then
task.wait(0.05)
local primaryPart = object.PrimaryPart or object:FindFirstChildWhichIsA("BasePart")
if primaryPart then
local touchTransmitter = primaryPart:FindFirstChildOfClass("TouchTransmitter")
if touchTransmitter then
if object.Name == "Candy Corn" then
candyCornObjects[#candyCornObjects + 1] = {part = primaryPart, transmitter = touchTransmitter}
elseif object.Name == "Candy Bowl" then
candyBowlObjects[#candyBowlObjects + 1] = {part = primaryPart, transmitter = touchTransmitter}
end
end
end
end
end)
local function collectCandy(candyData)
local character = player.Character
if not character then
return
end
local humanoidRootPart = character:FindFirstChild("HumanoidRootPart")
if not humanoidRootPart then
return
end
if candyData and candyData.part and candyData.part.Parent and candyData.transmitter then
if firetouchinterest then
firetouchinterest(humanoidRootPart, candyData.transmitter.Parent, 0)
task.wait(0.01)
firetouchinterest(humanoidRootPart, candyData.transmitter.Parent, 1)
end
end
end
local cornIndex = 1
local bowlIndex = 1
local lastCornTime = 0
local lastBowlTime = 0
local function collectCandies()
local currentTime = tick()
if currentTime - lastScanTime >= 0.3 then
lastScanTime = currentTime
scanWorkspace()
end
local cornDelay = 0.55
local bowlDelay = 0.55
if currentTime - lastCornTime >= cornDelay and #candyCornObjects > 0 then
if cornIndex > #candyCornObjects then
cornIndex = 1
end
local candy = candyCornObjects[cornIndex]
collectCandy(candy)
table.remove(candyCornObjects, cornIndex)
lastCornTime = currentTime
end
if currentTime - lastBowlTime >= bowlDelay and #candyBowlObjects > 0 then
if bowlIndex > #candyBowlObjects then
bowlIndex = 1
end
local candy = candyBowlObjects[bowlIndex]
collectCandy(candy)
table.remove(candyBowlObjects, bowlIndex)
lastBowlTime = currentTime
end
end
while true do
collectCandies()
task.wait(0.55)
endInformation (Ability Wars)
Collects all the candies on the map(wait until the candies appear).
New Update
Fixed

Anti-Kick
loadstring(game:HttpGet('https://raw.githubusercontent.com/SUUUUUS00000/BEST-ANTI-KICK/refs/heads/main/BEST%20ANTI-KICK'))()Information (Anti-Kick)
This script blocks all types of kicks and bypasses Adonis Kick.
Update Log (Anti-Kick)
- Added: Blocking of RemoteEvent Kick
New Script!
New Update
Fixed

FPS BOOSTER V2
loadstring(game:HttpGet("https://raw.githubusercontent.com/SpecialAkk/BEST-FPS-BOOSTER-V2/refs/heads/main/Files%20Best%20Fps%20Booster%20V2", true))()Information (FPS BOOSTER V2)
This is the best FPS booster in V2 that minimized lag. It works better than the first version.
New Script!
New Update
Fixed

HitBox
_G.HeadSize = 35
_G.Disabled = true
game:GetService('RunService').RenderStepped:connect(function()
if _G.Disabled then
for i,v in next, game:GetService('Players'):GetPlayers() do
if v.Name ~= game:GetService('Players').LocalPlayer.Name then
pcall(function()
v.Character.HumanoidRootPart.Size = Vector3.new(_G.HeadSize,_G.HeadSize,_G.HeadSize)
v.Character.HumanoidRootPart.Transparency = 1
v.Character.HumanoidRootPart.BrickColor = BrickColor.new("Really blue")
v.Character.HumanoidRootPart.Material = "Neon"
v.Character.HumanoidRootPart.CanCollide = false
end)
end
end
end
end)Information (HitBox)
Just increases the player's HitBox, pretty simple script
New Update
Fixed

Fps Booster
loadstring(game:HttpGet("https://raw.githubusercontent.com/SUUUUUS00000/Best-Fps-Booster/refs/heads/main/Best%20Fps%20Booster", true))()Update Log (Fps Booster)
- Update V1
- Accelerated work script
- Code optimized
- Added new FPS boosting features
- Update V2
- Reduced checks so that the script itself does not produce logs
- Added game optimization features
- The script has been partially optimized
- Removed some functions that produce lags
- Update V3
- Added "RenderFidelity" function to optimize complex effects suchs as "Tessellation"
- Some functions have been fixed
- Added a new way to gradually optimize the game when there are lags
- Update V4
- Removed functions that could reduce FPS
- Some parts of the code have been fixed
- Update V5
- Added "Z._M14" function to clean garbage
- Improved game optimization
- Update V6
- Optimization
- Update V7
- Improved Z._M1 function
- Improved Z._M6 function
- Added _M10 function for smoothness
- Improved Z._M8 function to better support different effects
- Update V8
- Removed Z._scriptManager function
- Removed Z._M10 function
- Improved Z._clientInterpolator function
- Improved Z._M9 function
- Improved Z._M8 function
- Improved Z._M7 function
- Improved Z._M6 function
- Improved Z._M1 core function
- Improved Z._M14 function
- Improved Z._M13 function
- Improved Z._M2 function
- Improved Z._memoryManager function
- Update V9
- Improved functions
- Optimized Z._M5 function
- Improved Z._M2 function
- Improved Z._memoryManager function
- Improved Z._clientInterpolator function
- Improved Z._M4 function
- Improved Z._M1 core function
- Added Z._M11 function
- Improved Z._M6 function
- Improved Z._M8 function
- Improved Z._M7 function
- Improved Z._M9 function
- Added Z. _M12 function
- Update V10
- Improved Z._M9 function
- Improved Z._M5 function
- Improved Z._M12 function
- Improved Z._M13 function
- Changed Z._M12 function
- Added Z._M12:f3 function
- Added Z._M9:f2 function
- Added Z._M5:f2 function
- Added Z._M5:f1 function
- Added Z._M4 function
- Added Z._M6:f2 function
- Added Z._M7:f2 function
- Added Z._M9:f2 function
- Added Z._M9:f1 function
- Added Z._M4:f1 function
- Added _M15 function
- Added Z._M1:f1 function
- Added Z._M13:f2 function
- Improved Z._M13 function
- Update V11
- Improved stability
- The code has been slightly modified
New Script!
New Update
Fixed

Unknown Battle Simulator
loadstring(game:HttpGet("https://raw.githubusercontent.com/SUUUUUS00000/All-special-characters-unlocked/refs/heads/main/All%20special%20characters%20unlocked", true))()Information (Unknown Battle Simulator)
Unlocked all characters even gamepasses in the game "Unknown Battle Simulator"